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 4607 week 13 [cinematic]

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andiwinata

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PostSubject: 4607 week 13 [cinematic]   Wed Jun 11, 2014 2:58 am

1. Added Kismet to all interactive objects. (4 doors, 2 doors with unique trigger, 2 elevators)



2. Finish the cinematic of the level

NEW ONE: (Without fog)

OLD ONE


*redid the cinematic without fog around the main level



Last edited by andiwinata on Thu Jun 12, 2014 12:45 am; edited 1 time in total
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effendyS



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PostSubject: Re: 4607 week 13 [cinematic]   Wed Jun 11, 2014 5:46 pm

awesome..
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andiwinata

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PostSubject: Re: 4607 week 13 [cinematic]   Thu Jun 12, 2014 12:45 am

haha thanks Effendy  Very Happy 
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Carlton
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PostSubject: Re: 4607 week 13 [cinematic]   Mon Jun 16, 2014 5:42 pm

Something must have happened with your Matinee animation curves.... as your camera animation seems to have lost the ease in and ease out.

Some cameras just to a very quick stop after it finishes animating...

If anyone has time to fix and re-render with fixed camera movements, it will be very worthwhile..

Nothing Bad ... remember? Wink
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