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UE4 Level Design Development Diaries for Virtual Worlds!
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 4607 week 10

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Posts : 11
Contribution Points : 25
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Join date : 2014-05-13

PostSubject: 4607 week 10   Fri May 23, 2014 2:40 pm

1. Change the shape of second tower
2. Move some ladders to fit the shape of the second tower

3. Added 2 two materials for floor (might be changed)
4. Put materials on floor and exterior wall of bottom level

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Posts : 401
Contribution Points : 626
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Join date : 2011-08-24

PostSubject: Re: 4607 week 10   Mon May 26, 2014 2:19 pm

Because you have such high buildings... you might want to create a more VERTICAL style of architecture / materials....

At the moment , your black and white stripe texture is very HORIZONTAL.... and you want to utilise a mover VERTICAL approach... to help with players acknowledging that this map is a VERY HIGH map, and that you should look up!

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