Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
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Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
 
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 4607 week 10

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andiwinata

andiwinata


Posts : 11
Contribution Points : 25
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Join date : 2014-05-13

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PostSubject: 4607 week 10   4607 week 10 Icon_minitimeFri May 23, 2014 2:40 pm

1. Change the shape of second tower
2. Move some ladders to fit the shape of the second tower

4607 week 10 Tower210

4607 week 10 Tower211

3. Added 2 two materials for floor (might be changed)
4. Put materials on floor and exterior wall of bottom level

4607 week 10 Exteri10

4607 week 10 Exteri11

4607 week 10 Exteri12
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Carlton
Admin
Carlton


Posts : 401
Contribution Points : 626
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Join date : 2011-08-24

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PostSubject: Re: 4607 week 10   4607 week 10 Icon_minitimeMon May 26, 2014 2:19 pm

Because you have such high buildings... you might want to create a more VERTICAL style of architecture / materials....

At the moment , your black and white stripe texture is very HORIZONTAL.... and you want to utilise a mover VERTICAL approach... to help with players acknowledging that this map is a VERY HIGH map, and that you should look up!

4607 week 10 Horean4
4607 week 10 Horean1
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