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UE4 Level Design Development Diaries for Virtual Worlds!
 
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 4607 week 12

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andiwinata

andiwinata

Posts : 11
Contribution Points : 25
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Join date : 2014-05-13

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PostSubject: 4607 week 12   4607 week 12 Icon_minitimeTue Jun 03, 2014 10:22 pm

1. Added horizon, fog in master map will be edited later in retouching
2. Added 3 water sound cues for water

4607 week 12 Horizo10


3. Added interactive object
- normal doors and door with button trigger

4607 week 12 Door_110

- door that opened when you fall so you will lose more hp (trap)

4607 week 12 Door_210

- door that opened when you jump

4607 week 12 Door_310

4. Added meshes to interior leftovers, will delete the BSP later in retouching

4607 week 12 Mesh_111
4607 week 12 Mesh_211
4607 week 12 Mesh_311
4607 week 12 Mesh_411
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andiwinata

andiwinata

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Join date : 2014-05-13

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PostSubject: Re: 4607 week 12   4607 week 12 Icon_minitimeFri Jun 06, 2014 12:37 pm

Retouching part
1. Added fog, fixing textures and applying textures to all leftovers
2. Deleting all unused BSP, put black bsp behind ventilation also with Paul help, Charlie did lighting for interior leftover

4607 week 12 Fog10
4607 week 12 No_bsp10
4607 week 12 Textur10
4607 week 12 Textur11

3. Put collision on the master package

4607 week 12 Collis10

4. Tried to put sound material in Phys Material but all the buttons not working, and every time I type something it always become 'None' again... Need help!! Question  Question  Question 

4607 week 12 Physma10

*Waiting for George part and after that the map done, just Cinematic, screenshots, and pick ups left. Not so much to do in week 13. And Carlton because we have file more than 100mb so we can give it to you on Thursday before playing right?
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Carlton
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Carlton

Posts : 401
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Join date : 2011-08-24

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PostSubject: Re: 4607 week 12   4607 week 12 Icon_minitimeMon Jun 16, 2014 5:37 pm

Great job handling the groups package Andi
Complex job there, and you handled it well!
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