Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
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Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
 
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 4963_Week 12 Progress

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Nyoom_4963




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Join date : 2015-09-01

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PostSubject: 4963_Week 12 Progress   4963_Week 12 Progress Icon_minitimeSun Oct 04, 2015 11:52 pm

-Filled the rooms with all the main assets this week

-Lit up the centre room with a new torch asset and fire particle

-Fire particle system for brazier in the center pit

-Modelled different Torches for the Shrine room

-Stared filling empty space with other assets

-Roof Supports

-Pillars in Shrine room

-Torches in stairway down

-Lever for fake door

-Wall intersection Pillars

(Torch Particles not shown due to lighting not building)

4963_Week 12 Progress 11t3g20

4963_Week 12 Progress 69pbtg

4963_Week 12 Progress Mtq8f8

4963_Week 12 Progress 107vs4k

4963_Week 12 Progress 10d8h7t

4963_Week 12 Progress 28jbrlh
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Carlton
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Carlton


Posts : 401
Contribution Points : 626
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Join date : 2011-08-24

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PostSubject: Re: 4963_Week 12 Progress   4963_Week 12 Progress Icon_minitimeThu Oct 08, 2015 8:53 pm

Woulda been nice to have a GRAND ROOM... the most epic throne room or something, where the ultimate treasure lies. (which im assuming could be that gold goat room).
But its not grand feeling enough......
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