Welcome to Virtual Ecologies!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!

Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
HomeFAQSearchMemberlistUsergroupsRegisterLog in

Share | 

 5018_Week 9 Progress

Go down 

Posts : 4
Contribution Points : 10
Reputation : 0
Join date : 2015-09-01

PostSubject: 5018_Week 9 Progress   Sun Sep 13, 2015 11:22 pm

I began modelling the major tree asset that sits at the entrance of the temple.

(This one)

I'm building the base in 3ds max since the unity tree builder doesn't do what I want it to.

And I began experimenting with particles to try and make the leaves for it separately since they'd be difficult in 3ds max

Though I will probably change this method since particles aren't really the best for this particular thing

I've also been hunting through the unity store and turbosquid for assets to populate the level.
Back to top Go down
View user profile

Posts : 401
Contribution Points : 626
Reputation : 1
Join date : 2011-08-24

PostSubject: Re: 5018_Week 9 Progress   Wed Sep 23, 2015 12:18 pm

Not exactly Max / Unity
But this tutorial shows a good concept on tree modelling..

I think the main thing your looking for... is making the leaves using Planes + Textures


Back to top Go down
View user profile http://virtuaeco.forumotion.com
5018_Week 9 Progress
Back to top 
Page 1 of 1
 Similar topics
» Harpy (work in progress)
» Akagane Zasha [Vizard in progress lol] FInished [The Pictures count as Face-Claims]

Permissions in this forum:You cannot reply to topics in this forum
Welcome to Virtual Ecologies! :: Past Team Projects :: Matrakor-
Jump to: