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 5018_Week 9 Progress

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Swansgaar_5018



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PostSubject: 5018_Week 9 Progress   Sun Sep 13, 2015 11:22 pm

I began modelling the major tree asset that sits at the entrance of the temple.

(This one)

I'm building the base in 3ds max since the unity tree builder doesn't do what I want it to.


And I began experimenting with particles to try and make the leaves for it separately since they'd be difficult in 3ds max

Though I will probably change this method since particles aren't really the best for this particular thing

I've also been hunting through the unity store and turbosquid for assets to populate the level.
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Carlton
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PostSubject: Re: 5018_Week 9 Progress   Wed Sep 23, 2015 12:18 pm

Not exactly Max / Unity
But this tutorial shows a good concept on tree modelling..

I think the main thing your looking for... is making the leaves using Planes + Textures

https://scotchtapeworm3d.wordpress.com/2010/10/06/tutorial-realistic-medium-poly-tree/

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