Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
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Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
 
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 Rey - Week 13 Work

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Rey_D




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Join date : 2014-09-12

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PostSubject: Rey - Week 13 Work   Rey - Week 13 Work Icon_minitimeThu Oct 09, 2014 6:52 pm

General notes

BSB trimming takes a long time lol! Anyways i've done a bunch of texturing and trimming with BSB's... it took forever lol.. I feel the trims that I did keeps facility clean yet still dynamic..

- Oh yeh the screenshots were taken without building the light so some of the textures and stuff will look weird and cutoff lol.


Preview 1
Rey - Week 13 Work Kct5Uo

Preview 2
Rey - Week 13 Work IEL0JA

Preview 3
Rey - Week 13 Work Qf8gur

Preview 4
Rey - Week 13 Work FJdcd3

Preview 5
Rey - Week 13 Work QbgMGv

Preview 6
Rey - Week 13 Work UVQyOn

Preview 7
Rey - Week 13 Work EHBDL6

Preview 8
Rey - Week 13 Work 1wFnaA

Preview 9
Rey - Week 13 Work Wh430B

Preview 10
Rey - Week 13 Work D4AiUe

Preview 10
Rey - Week 13 Work A5wdhI

End Notes

I was pretty happy for the trim designs that i did haha, i feel they're really clean and work well with the map, I also feel the textures i chose for Facility suit the overall aesthetic, the colours work well !!

- Whats up with the picture scaling lol? (they were all the same size on my pc)  

~Rey
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Carlton
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Carlton


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Join date : 2011-08-24

Rey - Week 13 Work Empty
PostSubject: Re: Rey - Week 13 Work   Rey - Week 13 Work Icon_minitimeMon Oct 13, 2014 3:21 pm

Those trims indeed look Pro Rey.... good job Smile Made a huge impact to the maps design
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» Week 9 work
» Rey - Week 10 Work
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