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 Mitch - Week 13 Work

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Jonesy



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PostSubject: Mitch - Week 13 Work   Mon Oct 06, 2014 9:36 pm



Today i finished the other side of the exterior. Now going to work on adding meshes into level and make it look unique



Added the key structure into the centre of the map and going to build around it
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Carlton
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PostSubject: Re: Mitch - Week 13 Work   Tue Oct 07, 2014 5:23 pm

Intteresting.... Lost abit of the "simplistic" look that it was meant to be.. Be sure probably gates / fences and padding around the base... so its not like the terrain just suddenly transitions into a building...

Remember to apply correct texture painting Wink
And careful not to go super mountains Wink

Careful of forcing the plane to land so close to the tower.... as it will require pretty decent landing space..

Looking good though!
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Jonesy



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PostSubject: Re: Mitch - Week 13 Work   Tue Oct 07, 2014 5:54 pm

Well it was meant to be a city on the that side anyway. So this is a little more simple than what it was meant to be plus i thought i tied in with the theme of "hidden facility" a little more.

i changed it slightly, looks like this now

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Jonesy



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PostSubject: Re: Mitch - Week 13 Work   Tue Oct 07, 2014 6:01 pm

Also today I added in all the important stuff
Such as:
Lightmass Volume
Blocking Volumes
Death Zone
Trigger Volumes

Also worked on working elevators in the map which i made from scratch in 3dsmax




This is the finished product with path nodes so that bots can use it too Smile
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Jonesy



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PostSubject: Re: Mitch - Week 13 Work   Thu Oct 09, 2014 5:06 pm

Just putting in some ambient sounds and changed the lighting system and put in normal lights. looks way better at night i think

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Carlton
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PostSubject: Re: Mitch - Week 13 Work   Mon Oct 13, 2014 3:22 pm

Nice work on making your custom piece.. Its abit of work that makes alot of difference!
Good job on the sounds
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