Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
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Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
 
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 4203 Week13

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Paul4203

Paul4203


Posts : 9
Contribution Points : 17
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Join date : 2014-05-13

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PostSubject: 4203 Week13   4203 Week13 Icon_minitimeTue Jun 10, 2014 9:26 pm

This week I added a water volume and a postprocess volume but no one can swim in this planet anyway
(there was killzone volume in the water) so I deleted the water volume, left only the postprocess volume
which gives a blurry red hue whenever the players get inside of it.

In this case you will see red when you die but can not see what's in the water

4203 Week13 Sc2

I also gave the wires a randomness and fixed the elevator a bit
4203 Week13 Image
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Paul4203

Paul4203


Posts : 9
Contribution Points : 17
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Join date : 2014-05-13

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PostSubject: Re: 4203 Week13   4203 Week13 Icon_minitimeTue Jun 10, 2014 9:30 pm

And here they are;
all of the screenshots from the final map (resized)

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4203 Week13 0054203 Week13 0064203 Week13 0074203 Week13 008

4203 Week13 0094203 Week13 0104203 Week13 0114203 Week13 012

4203 Week13 0134203 Week13 0144203 Week13 015
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Carlton
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Carlton


Posts : 401
Contribution Points : 626
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Join date : 2011-08-24

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PostSubject: Re: 4203 Week13   4203 Week13 Icon_minitimeMon Jun 16, 2014 5:40 pm

A great set of images for thy portfolios; Well done!
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PostSubject: Re: 4203 Week13   4203 Week13 Icon_minitime

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