Welcome to Virtual Ecologies!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!

Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
HomeFAQSearchMemberlistUsergroupsRegisterLog in

Share | 

 4203 Week10

Go down 


Posts : 9
Contribution Points : 17
Reputation : 0
Join date : 2014-05-13

PostSubject: 4203 Week10   Thu May 22, 2014 8:38 pm

I've edited the master file to improve the exterior

The side elevator

The buildings in the front

And added 9 new textures into the package

Back to top Go down
View user profile

Posts : 401
Contribution Points : 626
Reputation : 1
Join date : 2011-08-24

PostSubject: Re: 4203 Week10   Mon May 26, 2014 2:24 pm

That elevator looks hot! And that bunker looks amazing too! Good work!
But once again, consider the scale of the map.... because these buildings still belong to the terrain side of things.... and making the map still huge...
Think about maybe moving it closer if possible? Or implementing it into the actual main battlefield? Or its just for horizon looks maybe....

And maybe have some sort of bridge connection between the 2 buildings? So its no only one way of travelling across them via jump pads

Good work!
Back to top Go down
View user profile http://virtuaeco.forumotion.com
4203 Week10
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Welcome to Virtual Ecologies! :: Past Team Projects :: DM-OutPost-
Jump to: