Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
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Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
 
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Paul4203

Paul4203


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Join date : 2014-05-13

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PostSubject: 4203 Week11   4203 Week11 Icon_minitimeMon May 26, 2014 7:05 pm

I'm responsible for this huge room.
It consists of 2 sublevels and a hole in the middle that you can jump up
and it also has 3 normal doors that connect 2 rooms and the outside.

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This is a long non-reachable area
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When you look up
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And look down from the above
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Paul4203

Paul4203


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Contribution Points : 17
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Join date : 2014-05-13

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PostSubject: Re: 4203 Week11   4203 Week11 Icon_minitimeMon May 26, 2014 7:09 pm

Forgot to mention that there's gonna be a way to go down to the underground
(another elevator will be on the left of this photo and behind the fences is the long non-reachable area)
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Carlton
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Carlton


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Join date : 2011-08-24

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PostSubject: Re: 4203 Week11   4203 Week11 Icon_minitimeTue May 27, 2014 2:53 pm

waaaaaa so many rooms! such big map! But im liking it so far how you already managed to mesh up most of the room!

One thing when i was testing your map before, was the sense of getting lost, and not knowing where im actually at, or which room is which.

Maybe you want to use some DECALS SIGNS to tell the player... this way to the terrain section, and this way to the roof of the building.... this way to elevator maybe....

Good job on the meshing so far but!
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