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 4203 Week11

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Paul4203

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PostSubject: 4203 Week11   Mon May 26, 2014 7:05 pm

I'm responsible for this huge room.
It consists of 2 sublevels and a hole in the middle that you can jump up
and it also has 3 normal doors that connect 2 rooms and the outside.







This is a long non-reachable area


When you look up


And look down from the above

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Paul4203

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PostSubject: Re: 4203 Week11   Mon May 26, 2014 7:09 pm

Forgot to mention that there's gonna be a way to go down to the underground
(another elevator will be on the left of this photo and behind the fences is the long non-reachable area)
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Carlton
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PostSubject: Re: 4203 Week11   Tue May 27, 2014 2:53 pm

waaaaaa so many rooms! such big map! But im liking it so far how you already managed to mesh up most of the room!

One thing when i was testing your map before, was the sense of getting lost, and not knowing where im actually at, or which room is which.

Maybe you want to use some DECALS SIGNS to tell the player... this way to the terrain section, and this way to the roof of the building.... this way to elevator maybe....

Good job on the meshing so far but!
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