Evicente
Posts : 14 Contribution Points : 24 Reputation : 0 Join date : 2014-01-22
| Subject: week 10 workload Wed Jan 22, 2014 10:56 am | |
| Hey guys, from the previous map i have fixed up the map and replaced the blocking using the terrain tool. This will allow more of a realistic look and well... It looks better haha. I also made the spacing smaller. the Previous map was a bit too big. Here is a pic of the progress. | |
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SyVanG
Posts : 13 Contribution Points : 13 Reputation : 0 Join date : 2014-01-22
| Subject: Re: week 10 workload Fri Jan 24, 2014 11:27 am | |
| Hey guys, I have got textures for the spaceship hulls and rocks near the river and underwater | |
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Evicente
Posts : 14 Contribution Points : 24 Reputation : 0 Join date : 2014-01-22
| Subject: Re: week 10 workload Fri Jan 24, 2014 5:42 pm | |
| Hey Sivan Great textures. However the rock textures doesn't seem like it's seamless, meaning it doesn't look like it can be tiled. nice textures though (Y) especially for the ship. Will do. In terms of the exterior i have begun to add a waterfall and river flow. I have also started painting it with two grass textures which i have imported. Grass textures imported: Map: | |
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Evicente
Posts : 14 Contribution Points : 24 Reputation : 0 Join date : 2014-01-22
| Subject: Re: week 10 workload Fri Jan 24, 2014 5:45 pm | |
| By the way, Oak. How is the interior coming along? and Sivan could you get me 1 darkish rock texture and 1 that's slightly lighter rock texture? thanks if you could find three that would be awesome. | |
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SyVanG
Posts : 13 Contribution Points : 13 Reputation : 0 Join date : 2014-01-22
| Subject: Re: week 10 workload Sun Jan 26, 2014 1:08 pm | |
| Yea sure, hey do u have a model for the statue? Because right now I m downloading models for our environment | |
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SyVanG
Posts : 13 Contribution Points : 13 Reputation : 0 Join date : 2014-01-22
| Subject: Re: week 10 workload Sun Jan 26, 2014 1:28 pm | |
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Carlton Admin
Posts : 401 Contribution Points : 626 Reputation : 1 Join date : 2011-08-24
| Subject: Re: week 10 workload Thu Feb 06, 2014 4:05 pm | |
| Getting there.... Sivan : For all your textures, be sure to implement them into UDK soon to test how they look.... as keeping just a library of textures, we cant really be sure if they would work well or not. Earl : Try to go for a rich terrain detail... using at least 5-7 textures if possible Keep at it! | |
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