Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
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Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
 
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 Week 11 workload

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Evicente




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Join date : 2014-01-22

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PostSubject: Week 11 workload   Week 11 workload Icon_minitimeWed Jan 29, 2014 9:09 am

Hey guys another weeks work. was suppose to post last night.
I've gathered a few meshes for our map that perhaps would suit.

Week 11 workload Log10
Week 11 workload Rocks10
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Evicente




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Contribution Points : 24
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Join date : 2014-01-22

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PostSubject: Re: Week 11 workload   Week 11 workload Icon_minitimeFri Jan 31, 2014 12:11 am

Hey guys, I've started work more on the map. I imported some of the textures that Sivan has given me and applied them to the map. Also added some meshes.

Check it out:
Week 11 workload Untitl10
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Carlton
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Carlton


Posts : 401
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Join date : 2011-08-24

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PostSubject: Re: Week 11 workload   Week 11 workload Icon_minitimeThu Feb 06, 2014 4:07 pm

Really like those rock pillars!

Would be great if you can post polycounts on all the 3D models you plan to use.... so i can help determine whether they are usable or not....
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PostSubject: Re: Week 11 workload   Week 11 workload Icon_minitime

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