Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!
50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!
50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
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Welcome to Virtual Ecologies!
UE4 Level Design Development Diaries for Virtual Worlds!
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Welcome to Virtual Ecologies!
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Rendered fly through, revised playable build
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5069_TrystinSinnott
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Subject: Rendered fly through, revised playable build
Thu Oct 08, 2015 8:53 pm
I rendered the final fly-through and put it into after effects and added some fancy colors and whatnot! Had to also rebuild the playable build and also I made the final package.
I found some pretty schmick royalty free music as well.
So glad to finally be done!
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Carlton
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Subject: Re: Rendered fly through, revised playable build
Thu Oct 08, 2015 8:57 pm
Looks great! Awesome post production rendering, made it look pretty pro!
And the map looks solid! Good job!
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Rendered fly through, revised playable build
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Welcome to Virtual Ecologies!
::
Past Team Projects
::
Luften
Welcome to Virtual Ecologies!
::
Past Team Projects
::
Luften
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|--Open Public
| |--Useful Information!!
|
|--Present Team Projects
| |--El Rancho Motel
| |--Military Outpost Foxtrot
| |--The Outpost
| |--The Island
| |--Storm's Eye
| |--Suna Anek
|
|--Past Team Projects
| |--Studio 21+
| |--City Rok
| |--EMD Warehouse Alpha X
| |--Prison Island
| |--Matrakor
| |--Luften
| |--Dust and Sand
| |--Zen
| |--DM_Munchkins
| |--DM-Facility
| |--DM-OutPost
| |--DM-MedievalMarket
| |--DM-CrashSite
| |--DM-Bridge
|
|--Lessons and Tutorials
|--Week 0 - Subject Outlines and Assessments
| |--Assessment 1 - Interior Level
| |--Assessment 2 - Exterior Level
| |--Assessment 3 - Design Document
| |--Assessment 4 - Performance Diary
| |--Assessment 5 - Final Team Project
|
|--Week 1 - Introduction
|--Week 2 - Level Design Principles [1-5]
| |--Principle 1 - Precision
| |--Principle 2 - Supports
| |--Principle 3 - Trims
| |--Principle 4 - Logical
| |--Principle 5 - Not Flat and Boring
|
|--Week 3 - Level Design Principles [6-10]
| |--Principle 6 - Repetition
| |--Principle 7 - Cubism
| |--Principle 8 - Bad Stairs
| |--Principle 9 - Bad Scaling
| |--Principle 10 - High Polygon Count
|
|--Week 4 - Lighting Principles [11-15]
| |--Principle 11 - Logical Lights
| |--Principle 12 - No Black Spots
| |--Principle 13 - Colour Theme
| |--Principle 14 - Light Pacing
| |--Principle 15 - Emphasism
|
|--Week 5 - 3D Level Spacing
| |--Technique 1 - Bridge
| |--Technique 2 - Verandah
| |--Technique 3 - Ramps
| |--Technique 4 - Pits
| |--Technique 5 - Platforms
| |--Technique 6 - Holes
|
|--Week 6 - Directional Principles [16-20]
| |--Principle 16 - Paths
| |--Principle 17 - No Void Space
| |--Principle 18 - Entry Points
| |--Principle 19 - Unreachable Areas
| |--Principle 20 - Key Structure
|
|--Week 7 - Custom Meshes
|--Week 8 - Landscape Sculpting
| |--Creating a Landscape
| |--Creating Landscape Materials
| |--Combining Static Meshes with Landscape
|
|--Week 9 - Exterior Principles [21-25]
| |--Principle 21- Landscape
| |--Principle 22 - Paths
| |--Principle 23 - Natural Compositions
| |--Principle 24 - Barriers
| |--Principle 25 - Distant Horizons
|
|--Week 10 - Sounds and Effects
|--Week 11 - Interactions and Animations
| |--Creating an Interactive Door
| |--Creating a Physics Chain
|
|--Week 12 - Cinematics
|--Creating a Video Fly Through Reel