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 5327 - week 12 update

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BigfootAUS-5327



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PostSubject: 5327 - week 12 update   Tue Sep 29, 2015 3:19 pm

Feedback from Carlton before we're finished with the outside areas of the island:
- Put city silhouette on other side of island - DONE
- Put a boat (Fishing Boat from Unity Asset Store) at docks - DONE
- Put invisible barrier on open side of docks (he said we can and won't lose marks for a logical invisible barrier, yay!) - DONE
- Remove/change the fence/gate thing that is currently separating the docks and the island (Sinny is already doing this, yay!) - DONE
- Lower the density of the grass, fix it so it's a consistent layer of grass instead of random clumps - DONE
- Fix the lights in the exterior guard office - DONE
- Change city silhouette so it covers more of the horizon - DONE
- Change the roaming boat silhouettes so they don't bunch up so much - DONE
- Make the outer guard office look more like an office than a control room - DONE


Last edited by BigfootAUS-5327 on Sat Oct 03, 2015 9:00 pm; edited 2 times in total
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BigfootAUS-5327



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PostSubject: Re: 5327 - week 12 update   Wed Sep 30, 2015 2:14 pm

Screenshots of the changes listed above, plus some fog (both Unity's default and a particle system!)





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PostSubject: Re: 5327 - week 12 update   Thu Oct 08, 2015 8:17 pm

The tinney looks ... "un-secure" haha.
But good job with the silhouette technique! Very optimal and effective.
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