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Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
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UE4 Level Design Development Diaries for Virtual Worlds!
 
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 5327 - week 11 update

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BigfootAUS-5327




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PostSubject: 5327 - week 11 update   5327 - week 11 update Icon_minitimeSat Sep 26, 2015 6:33 pm

This week I focused on the external guard office - texturing and trimming the building, as well as putting in props and decals and stuff in and around it. And I put some more textures onto the terrain, since it only had a measly 2 textures until now. I also put some decals on the lighthouse to spice it up, and put in a heap of new trees and grass and even some decals on the terrain too.

Screenshots:

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Carlton
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Carlton


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PostSubject: Re: 5327 - week 11 update   5327 - week 11 update Icon_minitimeMon Sep 28, 2015 2:41 pm

Awesome work Alex! That buildings looking really solid! Be sure to have some see throughness transparency on the blood decals.. so that its not pure red... but see through red. Be sure theres logical blood placement.. and not random spam (i.e where is there blood on roof?

Also spotted a quadruple wood crate... careful of repetition.
Otherwise... looking good!
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