Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!

Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
 
HomeFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 5327 - week 11 update

View previous topic View next topic Go down 
AuthorMessage
BigfootAUS-5327



Posts : 8
Contribution Points : 20
Reputation : 0
Join date : 2015-09-01

PostSubject: 5327 - week 11 update   Sat Sep 26, 2015 6:33 pm

This week I focused on the external guard office - texturing and trimming the building, as well as putting in props and decals and stuff in and around it. And I put some more textures onto the terrain, since it only had a measly 2 textures until now. I also put some decals on the lighthouse to spice it up, and put in a heap of new trees and grass and even some decals on the terrain too.

Screenshots:











Back to top Go down
View user profile
Carlton
Admin
avatar

Posts : 401
Contribution Points : 626
Reputation : 1
Join date : 2011-08-24

PostSubject: Re: 5327 - week 11 update   Mon Sep 28, 2015 2:41 pm

Awesome work Alex! That buildings looking really solid! Be sure to have some see throughness transparency on the blood decals.. so that its not pure red... but see through red. Be sure theres logical blood placement.. and not random spam (i.e where is there blood on roof?

Also spotted a quadruple wood crate... careful of repetition.
Otherwise... looking good!
Back to top Go down
View user profile http://virtuaeco.forumotion.com
 
5327 - week 11 update
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Spirit Week Questions
» WolfQuest Update!
» Kisu Update [Updates]
» Map Update - 7th October 2016
» [| Wolf Profiles

Permissions in this forum:You cannot reply to topics in this forum
Welcome to Virtual Ecologies! :: Past Team Projects :: Prison Island-
Jump to: