Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
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Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
 
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5043:Gassy




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Join date : 2015-09-01

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PostSubject: background work   background work Icon_minitimeMon Oct 05, 2015 12:42 pm

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5043:Gassy




Posts : 3
Contribution Points : 7
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Join date : 2015-09-01

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PostSubject: Re: background work   background work Icon_minitimeMon Oct 05, 2015 7:52 pm

update on the trees

background work De60de3902

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mountains


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Carlton
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Carlton


Posts : 401
Contribution Points : 626
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Join date : 2011-08-24

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PostSubject: Re: background work   background work Icon_minitimeThu Oct 08, 2015 9:06 pm

Abit too much trees = lag. If anything that deserves to lag... its the actual map...
But the horizons shoulda eat up all the processing Wink
Would look cool though for just the render!! (And have an alternate for the playable build)
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