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Welcome to Virtual Ecologies!
UE4 Level Design Development Diaries for Virtual Worlds!
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Blocking Redesigned
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4662_Anthony
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2015-09-01
Subject: Blocking Redesigned
Tue Sep 22, 2015 7:48 pm
Redesigned the blocking layout to fit a more linear level. Included models of basic stairs and bridges and made them prefabs.
Carlton
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Subject: Re: Blocking Redesigned
Wed Sep 23, 2015 12:21 pm
interesting... you guys thought about how to not let the players fall down?
Occupational Health and Safety trees?
Also.. be sure theres enough space for shops as well
4662_Anthony
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Subject: Extra Space
Wed Sep 23, 2015 11:32 pm
Added some more areas to accommadate for any extra space we would need. Will work on the railings when I get a chance.
Carlton
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Subject: Re: Blocking Redesigned
Thu Sep 24, 2015 9:36 am
Ahh thats pretty cool! So you can have mini ramps and stuff going between them. I like it
4662_Anthony
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Subject: Re: Blocking Redesigned
Tue Sep 29, 2015 3:31 pm
Modeled and added an airship.
Carlton
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Subject: Re: Blocking Redesigned
Thu Oct 08, 2015 9:07 pm
Hehehe cute airship! Its great!
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Subject: Re: Blocking Redesigned
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Welcome to Virtual Ecologies!
::
Past Team Projects
::
Luften
Welcome to Virtual Ecologies!
::
Past Team Projects
::
Luften
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|--Open Public
| |--Useful Information!!
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|--Present Team Projects
| |--El Rancho Motel
| |--Military Outpost Foxtrot
| |--The Outpost
| |--The Island
| |--Storm's Eye
| |--Suna Anek
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|--Past Team Projects
| |--Studio 21+
| |--City Rok
| |--EMD Warehouse Alpha X
| |--Prison Island
| |--Matrakor
| |--Luften
| |--Dust and Sand
| |--Zen
| |--DM_Munchkins
| |--DM-Facility
| |--DM-OutPost
| |--DM-MedievalMarket
| |--DM-CrashSite
| |--DM-Bridge
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|--Lessons and Tutorials
|--Week 0 - Subject Outlines and Assessments
| |--Assessment 1 - Interior Level
| |--Assessment 2 - Exterior Level
| |--Assessment 3 - Design Document
| |--Assessment 4 - Performance Diary
| |--Assessment 5 - Final Team Project
|
|--Week 1 - Introduction
|--Week 2 - Level Design Principles [1-5]
| |--Principle 1 - Precision
| |--Principle 2 - Supports
| |--Principle 3 - Trims
| |--Principle 4 - Logical
| |--Principle 5 - Not Flat and Boring
|
|--Week 3 - Level Design Principles [6-10]
| |--Principle 6 - Repetition
| |--Principle 7 - Cubism
| |--Principle 8 - Bad Stairs
| |--Principle 9 - Bad Scaling
| |--Principle 10 - High Polygon Count
|
|--Week 4 - Lighting Principles [11-15]
| |--Principle 11 - Logical Lights
| |--Principle 12 - No Black Spots
| |--Principle 13 - Colour Theme
| |--Principle 14 - Light Pacing
| |--Principle 15 - Emphasism
|
|--Week 5 - 3D Level Spacing
| |--Technique 1 - Bridge
| |--Technique 2 - Verandah
| |--Technique 3 - Ramps
| |--Technique 4 - Pits
| |--Technique 5 - Platforms
| |--Technique 6 - Holes
|
|--Week 6 - Directional Principles [16-20]
| |--Principle 16 - Paths
| |--Principle 17 - No Void Space
| |--Principle 18 - Entry Points
| |--Principle 19 - Unreachable Areas
| |--Principle 20 - Key Structure
|
|--Week 7 - Custom Meshes
|--Week 8 - Landscape Sculpting
| |--Creating a Landscape
| |--Creating Landscape Materials
| |--Combining Static Meshes with Landscape
|
|--Week 9 - Exterior Principles [21-25]
| |--Principle 21- Landscape
| |--Principle 22 - Paths
| |--Principle 23 - Natural Compositions
| |--Principle 24 - Barriers
| |--Principle 25 - Distant Horizons
|
|--Week 10 - Sounds and Effects
|--Week 11 - Interactions and Animations
| |--Creating an Interactive Door
| |--Creating a Physics Chain
|
|--Week 12 - Cinematics
|--Creating a Video Fly Through Reel