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UE4 Level Design Development Diaries for Virtual Worlds!
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 Rey - Week 13 Work

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Join date : 2014-09-12

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PostSubject: Rey - Week 13 Work   Rey - Week 13 Work Icon_minitimeThu Oct 09, 2014 6:52 pm

General notes

BSB trimming takes a long time lol! Anyways i've done a bunch of texturing and trimming with BSB's... it took forever lol.. I feel the trims that I did keeps facility clean yet still dynamic..

- Oh yeh the screenshots were taken without building the light so some of the textures and stuff will look weird and cutoff lol.

Preview 1
Rey - Week 13 Work Kct5Uo

Preview 2
Rey - Week 13 Work IEL0JA

Preview 3
Rey - Week 13 Work Qf8gur

Preview 4
Rey - Week 13 Work FJdcd3

Preview 5
Rey - Week 13 Work QbgMGv

Preview 6
Rey - Week 13 Work UVQyOn

Preview 7
Rey - Week 13 Work EHBDL6

Preview 8
Rey - Week 13 Work 1wFnaA

Preview 9
Rey - Week 13 Work Wh430B

Preview 10
Rey - Week 13 Work D4AiUe

Preview 10
Rey - Week 13 Work A5wdhI

End Notes

I was pretty happy for the trim designs that i did haha, i feel they're really clean and work well with the map, I also feel the textures i chose for Facility suit the overall aesthetic, the colours work well !!

- Whats up with the picture scaling lol? (they were all the same size on my pc)  

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PostSubject: Re: Rey - Week 13 Work   Rey - Week 13 Work Icon_minitimeMon Oct 13, 2014 3:21 pm

Those trims indeed look Pro Rey.... good job Smile Made a huge impact to the maps design
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