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UE4 Level Design Development Diaries for Virtual Worlds!
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 Mitch - Week 10 Work

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Join date : 2014-09-14

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PostSubject: Mitch - Week 10 Work    Mitch - Week 10 Work  Icon_minitimeSun Sep 21, 2014 9:26 pm

This week i decided it was important to get the Capture the Flag gametype working properly so that we can test it in week 13. I looked a up a tutorial on youtube lead me through it.

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First thing i had to do was change the gametype but in a different way to what i was doing before. Before i was just changing the default gametype... It will only work if you add CTF to the "supported gametypes on this map"

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Next i had to reset all the player starts and have them around the appropriate bases, in order for the spawns to make sense.

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After that i had add "defense points" for the flag bases in order for bots to know what defend. I had to set each one to the appropriate.

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This was probably the most important step and the biggest mistake i was making. It's super important to have a lower case "v" in the map name otherwise the map will break when trying to play it.

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Finally!!! it works. I played a round with bots and everything seems to be working, hopefully it will work fine when playing again in class!
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PostSubject: Re: Mitch - Week 10 Work    Mitch - Week 10 Work  Icon_minitimeFri Oct 03, 2014 3:21 pm

Well done! This is definitely a very valuable finding!!
Might STICKY this to the main page Razz Razz
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