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 4203 Week13

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Paul4203

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PostSubject: 4203 Week13   Tue Jun 10, 2014 9:26 pm

This week I added a water volume and a postprocess volume but no one can swim in this planet anyway
(there was killzone volume in the water) so I deleted the water volume, left only the postprocess volume
which gives a blurry red hue whenever the players get inside of it.

In this case you will see red when you die but can not see what's in the water



I also gave the wires a randomness and fixed the elevator a bit
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Paul4203

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PostSubject: Re: 4203 Week13   Tue Jun 10, 2014 9:30 pm

And here they are;
all of the screenshots from the final map (resized)







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Carlton
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PostSubject: Re: 4203 Week13   Mon Jun 16, 2014 5:40 pm

A great set of images for thy portfolios; Well done!
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