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Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
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Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
 
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Gxlshelley




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Join date : 2014-05-20

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PostSubject: 4046_week11   4046_week11 Icon_minitimeSun Jun 01, 2014 10:38 pm

found another 2 static meshes is working on udk, in fact i have downloaded 5 -6 but only 2 of then matches the material and textures
4046_week11 201406104046_week11 146b80104046_week11 201406114046_week11 Af974010
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Gxlshelley




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PostSubject: Re: 4046_week11   4046_week11 Icon_minitimeSun Jun 01, 2014 10:42 pm

:afraid: after i post these i reread what you said,,, -0- again,,,i did two object this time,,,, did i too much?... will lose mark?should i upload all of the materials? here is just one of then each..
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Gxlshelley




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PostSubject: Re: 4046_week11   4046_week11 Icon_minitimeSun Jun 01, 2014 10:48 pm

these two building is for the rich part, at back, which maybe is around the an other big building is can't enter at back
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Carlton
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Carlton


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Join date : 2011-08-24

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PostSubject: Re: 4046_week11   4046_week11 Icon_minitimeMon Jun 02, 2014 1:59 pm

Shelly... If you can open these 2 models in 3Dsmax...

And apply the "OPTIMISE" modifyer.... and try playing around with it to cut down some polygons.
Because your building is 13000 polygon, which is probably too much, for a background building.

Be sure to keep showing Effendy / Sujin too, and ask them if the buildings are suitable for the map.

Those textures look interesting.. what are they for?
Keep up the good work Shelly Smile
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PostSubject: Re: 4046_week11   4046_week11 Icon_minitime

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