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UE4 Level Design Development Diaries for Virtual Worlds!
 
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Gxlshelley



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Join date : 2014-05-20

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PostSubject: 4046_wk10_shelley   4046_wk10_shelley Icon_minitimeSat May 24, 2014 1:00 am

4046_wk10_shelley Img_8512
4046_wk10_shelley Img_8513
4046_wk10_shelley Img_8514
4046_wk10_shelley Img_8515
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Gxlshelley



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PostSubject: Re: 4046_wk10_shelley   4046_wk10_shelley Icon_minitimeSat May 24, 2014 1:06 am

my laptop is very slow when i adding material straight way to the original map then i create a new one tomorrow will try make them in a new level of the the original map.
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Gxlshelley



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PostSubject: Re: 4046_wk10_shelley   4046_wk10_shelley Icon_minitimeSun May 25, 2014 2:35 am

4046_wk10_shelley Img_8516
4046_wk10_shelley Img_8518
this one doesn't looks like fully texture , will keep fix them. or search others.
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Carlton
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Carlton

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PostSubject: Re: 4046_wk10_shelley   4046_wk10_shelley Icon_minitimeMon May 26, 2014 1:55 pm

Just be sure the buildings are low poly..... and if possible... ONE object Shelly...
Too many pieces... and too many materials.... may lag the game.... and you dont want that...

Could you please show me polygon count as well please when you implement 3D models.
Thanks!
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