Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
 
HomeSearchLatest imagesRegisterLog in

 

 4046_wk10_shelley

Go down 
2 posters
AuthorMessage
Gxlshelley




Posts : 8
Contribution Points : 14
Reputation : 0
Join date : 2014-05-20

4046_wk10_shelley Empty
PostSubject: 4046_wk10_shelley   4046_wk10_shelley Icon_minitimeSat May 24, 2014 1:00 am

4046_wk10_shelley Img_8512
4046_wk10_shelley Img_8513
4046_wk10_shelley Img_8514
4046_wk10_shelley Img_8515
Back to top Go down
Gxlshelley




Posts : 8
Contribution Points : 14
Reputation : 0
Join date : 2014-05-20

4046_wk10_shelley Empty
PostSubject: Re: 4046_wk10_shelley   4046_wk10_shelley Icon_minitimeSat May 24, 2014 1:06 am

my laptop is very slow when i adding material straight way to the original map then i create a new one tomorrow will try make them in a new level of the the original map.
Back to top Go down
Gxlshelley




Posts : 8
Contribution Points : 14
Reputation : 0
Join date : 2014-05-20

4046_wk10_shelley Empty
PostSubject: Re: 4046_wk10_shelley   4046_wk10_shelley Icon_minitimeSun May 25, 2014 2:35 am

4046_wk10_shelley Img_8516
4046_wk10_shelley Img_8518
this one doesn't looks like fully texture , will keep fix them. or search others.
Back to top Go down
Carlton
Admin
Carlton


Posts : 401
Contribution Points : 626
Reputation : 1
Join date : 2011-08-24

4046_wk10_shelley Empty
PostSubject: Re: 4046_wk10_shelley   4046_wk10_shelley Icon_minitimeMon May 26, 2014 1:55 pm

Just be sure the buildings are low poly..... and if possible... ONE object Shelly...
Too many pieces... and too many materials.... may lag the game.... and you dont want that...

Could you please show me polygon count as well please when you implement 3D models.
Thanks!
Back to top Go down
https://virtuaeco.rpg-board.net
Sponsored content





4046_wk10_shelley Empty
PostSubject: Re: 4046_wk10_shelley   4046_wk10_shelley Icon_minitime

Back to top Go down
 
4046_wk10_shelley
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Welcome to Virtual Ecologies! :: Past Team Projects :: DM-MedievalMarket-
Jump to: