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 week 10 workload

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Evicente



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PostSubject: week 10 workload   Wed Jan 22, 2014 10:56 am

Hey guys,
from the previous map i have fixed up the map and replaced the blocking using the terrain tool.
This will allow more of a realistic look and well... It looks better haha. I also made the spacing smaller.
the Previous map was a bit too big. Here is a pic of the progress.

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SyVanG



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PostSubject: Re: week 10 workload   Fri Jan 24, 2014 11:27 am

Hey guys, I have got textures for the spaceship hulls and rocks near the river and underwater
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Evicente



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PostSubject: Re: week 10 workload   Fri Jan 24, 2014 5:42 pm

Hey Sivan Great textures. However the rock textures doesn't seem like it's seamless, meaning it doesn't look like it can be tiled. nice textures though (Y) especially for the ship. Will do.

In terms of the exterior i have begun to add a waterfall and river flow. I have also started painting it with two grass textures which i have imported.

Grass textures imported:



Map:
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Evicente



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PostSubject: Re: week 10 workload   Fri Jan 24, 2014 5:45 pm

By the way, Oak. How is the interior coming along?

and Sivan could you  get me 1 darkish rock texture and 1 that's slightly lighter rock texture? thanks Smile
if you could find three that would be awesome.
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SyVanG



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PostSubject: Re: week 10 workload   Sun Jan 26, 2014 1:08 pm

Yea sure, hey do u have a model for the statue? Because right now I m downloading models for our environment
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SyVanG



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PostSubject: Re: week 10 workload   Sun Jan 26, 2014 1:28 pm

Here are the seamless rock textures you requested
http://postimg.org/image/qwyjzzmb7/


and these are the tress/bush models i downloaded
http://postimg.org/image/3prbz2b4x/
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Carlton
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PostSubject: Re: week 10 workload   Thu Feb 06, 2014 4:05 pm

Getting there....

Sivan : For all your textures, be sure to implement them into UDK soon to test how they look.... as keeping just a library of textures, we cant really be sure if they would work well or not.

Earl : Try to go for a rich terrain detail... using at least 5-7 textures if possible Wink Keep at it!

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